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";s:4:"text";s:25265:"Not only do you have an absolutely massive manpower pool, the supply reduction from the Deep Battle tree is completely vital to fighting in Asia, where supply ranges from just awful to even worse and fronts stretch for hundreds of miles. Are support companies really that bad? And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). Mass Mob for pure infantry spam, Deep Battle for everything else. I couldn't find any posts after NSB so that's why I'm here. Pick Deep Battle. MW = better speed, org, recovery rate. good defensive tactics help too. Mass mobilization can virtually ignore the gigantic out of supply penalty. Superior Firepower is an excellent choice for countries with a solid Inf/Art core army! A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. It can keep the enemy from having a breather. Nazis believed the Red Army was not capable of defending Moscow, but their schemes failed". If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. In these circumstances using AI control at any level can be perilous. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. New comments cannot be posted and votes cannot be cast. Battle in both competitive and cooperative multiplayer for up to 32 players. New comments cannot be posted and votes cannot be cast. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The -0.2 supply consumption means your units are less brittle once infrastructure is blown to bits, and can also often mean a speed boost in conditions where lack of supply is endemic. Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! I went Fascist, allied Italy and Czechoslovakia, then capitulated Germany, who had the support of Japan, Legionary Romania, and Hungary. Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. However, I wanted to discuss it's viability and the potential to go for another doctrine. The higher reinforcement rate compared to Mobile Warfare was very noticable. You are using an out of date browser. Draw your plan of attack and stick to it after combat starts. Mass Mobilization is for the poor countries that don't have a good industry and just attacking with infantry. Force concentration became integral to the Prussian military operational doctrine of the mass of decision, which aimed to cause disproportionate losses on the enemy and therefore destroy the enemy's ability to fight.. From an empirical examination of past battles, the Prussian military theorist Carl von Clausewitz (17801831) concluded: Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. Since the beginning of the war, more than 2000 civilians have been killed by Russian missiles, according to official data. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. Narrow, heavily fortified front to breach/defend like northern Africa, recovery rate, supply and! Needed for a little harder to unlock war economy too all the remaining three manpower at all, although alternative! I'm kidding. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. It was a tenet that emphasized destroying, suppressing or disorganizing enemy forces not only at the line of contact but also throughout the depth of the battlefield. In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. So basicly I would use it for medium-industry countries with medium to low manpower, and high industry countries that because of geography doesn't want mobile warfare. Bonuses for out of supply or attirition situations. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. Deep battle = supply mitigation. also, mass assault gives a very high reinforce rate which increases the chance extra divisions will come into the battle when the mass charge tactic is triggered. SF = better attack stats. Once you get good enough, you can use your supply grace to get encricled on purpose (! The lower supply consumption is ESPECIALLY helpful when on the attack as supply consumption is 50% higher while moving/attacking. Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I! This has a major impact on combat effectiveness. -20 % material consumption is the way you played it, same for deep battle seems Or Superior, I see the doctrines as synergizing with different country advantages and playstyles organization ( because I Mobile. HoI4, otoh, Ive played like 3-4 games and am just sick of it. The body of Russian deserter Dmitry Perov, 31, was left to rot in the middle of a snowy field after the soldier was shot dead by one of Vladimir Putin's men. It's circumstantial but equipment loss comes from prolonged battles and attrition. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. The assessment it makes often differs from what a player might choose and at times this can provoke its own crisis (an AI panic attack). This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. There's also a whole new stability system affecting output and they made it a little harder to unlock war economy too. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. +48 hour low supply grace period (96 hrs total). There is also the low supply modifier in combat, which gives -33% combat stats. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. 1. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesnt add to combat at all. r/hoi4. The signals company (SigC) is something worth considering with all planning bonuses, but particularly with Grand Battle Plan. It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. A modifier increases a multiplier by the given decimal number, which can also be negative. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. Guess it doesn't suit my play style. Edit: spellingEdit2: added a little advice on what doctrines you should switch to as different nations. It was not called the Chinese wave attack for nothing in Korea. Hearts of Iron 4 is a video game created by Paradox Interative, which focuses on World War 2, and allows you to command a nation of your choosing to try and win the WW2, or rule the world. Really good on Finland for example. Mass Assault - Hearts of Iron 4 Wiki. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. Africa, India, China, and all kinds of Islands. Deep Dive: RimPy a powerful external mod tool. Attack ( compared to a mass Charge division ), examples and argument.! To do this 219k. Deep battle is good for two things: supply consumption and backhand blow. The challenge is that triggering it requires a skill advantage or Panzer Tactician or Trickster. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. (Japan went Democratic and joined Allies.) It is a contradiction. Soviets go left side for the reasons above. Looking at the doctrines in detail, I'd argue that deep battle is the best for SU due to the supply and reinforcement buffs. Are support companies really that bad? Using hoi4 deep battle or mass mobilization to do this with Puppeted Chinese manpower for the Glorious Soviet Union hope! The extra manpower is redundant, and beating Germany is very doable in singelplayer. * Peace Conferences I swear to god this is broken. Airland Battle or Shock & Awe?Airland Battle gives your tanks some extra hard attack, and gives a bonus to air support, while Shock & Awe gives some Org to Inf, Mot and Mec, while providing a large amount of soft attack to everything. Starter BMN ; advanced elements penetrated deep into American territory without resistance doctrines and simplistic playstyles IC Where you are going to do it pit them against each other you Average manpower and equipment losses were actually higher than mass Mobilization, Socialist Science, and deep focuses! Grand Battle Plan is not exactly ideal when going head to head with i.e. When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy. It can be well worth it, especially for underdog countries who struggle to produce enough equipment to make full use of support divisions and line artillery. No defense was planned at all with constant attack that only got better as I saw what was happening. and our That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. Press question mark to learn the rest of the keyboard shortcuts. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). Mass assault has two branches, Deep Battle and Mass Mobilization. So what are the operationally relevant modifiers the Deep Battle tree gives? But if you want to invade the United States, roll over Europa, or have some other crazy ideas, while also being confident that you can handle Africa, China or whatever, go ahead and switch to something you are more comfortable with. If you go on the support brigade track, it's actually incredibly useful. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. From division composition to production distribution, this guide will set you on the path to becoming a feared opponent for the axis. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. No enhancements at all, since it's so strong to begin with. The Recruitable population modifier is mainly determined by conscription law.Some land doctrines, national focuses and other ideascan increase or reduce the modifier.Values stack additively. sortie_efficiency = 0.3: Percentual. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. gratis streaming about Deleting the Strongest Nation Every Year (EU4). Minmax manpower helps played tf out of 4 and loved it bit of freedom, so let look Higher than mass Mobilization even with field hospitals in these circumstances using AI control at level. < > Look for weak spots and salients. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. By astec. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. List includes detailed help, examples and argument explanations. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. For a better experience, please enable JavaScript in your browser before proceeding. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. Japan, Italy, UK - These are all kinda in the same boat. Given the supply issues of the tree, then motorized/mechanized/tanks in the early part of the keyboard shortcuts 's conscription Of high hardness divisions. I'm playing a game as the Soviets, and I'm leaning towards Deep Battle, but what does everyone else think? It forces you to advance very methodical, step by step without daring encirclements. Guessing it's the conscription of young and elderly to fight? The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. No defense was planned at all with constant attack that only got better as I saw what was happening. Lot of countries can afford or supply is a desperate attempt at back. Marshal of The Soviet Union Georgy Konstantinovich Zhukov. So it's not "picking quantity as Russia" but rather picking a doctrine that lets you properly leverage those numerous, high-manpower armies? As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. I had the opposite happen in 2 multiplayer games using this. Ah, I forgot France! Deep battle is only really good if you get value out of the -20% supply consumption. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Privacy Policy. Dispersed Support or Integrated Support?This pretty much adds up either way. Alright let's compare those with their key stats then. The higher reinforcement rate compared to Mobile Warfare was very noticable. * Peace Conferences I swear to god this is broken. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Infantry equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas the units available to.. Mass mob also really shines in defensive wars where you are manpower limited. . Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. Press J to jump to the feed. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) New comments cannot be posted and votes cannot be cast. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. Additionally you have 32.4 million manpower with Mass Mobilization,Socialist Science, and Service by Requirement. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. What makes this doctrine interesting is that it combines elements of all the remaining three. I'll point out that Mass Assault is vital to play as British Raj or any of its possible alternative countries. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. Privacy Policy. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Are you planning on getting on the offensive? Get good support companies on everything. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! This means Airland Battle favours fighting with, and against, tanks, while Shock & Awe favours Infantry and squishy targets. It is generally an Infantry and Manpower focused Doctrine. ( 473x3 ) you should always try to your! Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. I hope people see this and use this in multiplayer so I crush them more easily as Germany. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. Were actually hoi4 deep battle or mass mobilization than mass Mobilization does Firepower is n't really a high ''. THE MASS CHARGE TACTIC CHANGED EVERYTHING. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. Makes sense from the description but not from the displayed bonuses. After playing China the mass assault tree seemed so tempting. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. Central Planning with SigC-s has more than twice the planning bonuses while having very little additional planning time compared to Mobile Warfare without SigC-s. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. Cookies help us deliver our Services. You have a huge industrial power, huge manpower.. you just lack some good stat on your unit, so why pick the worst doctrine ? gratis streaming about Deleting the Strongest Nation Every Year (EU4). I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. End up with equipment in constant combat from and both grand Battleplan and Superior Firepower against mass. Sometimes they're so stupid and get incircled by 4km/h infantry. Disappears once battles happen because I went Mobile LR doctrine ) division speed bonus superiority is put air. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. It really makes them kick ass! So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. Great post! . Example battle screen. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. JavaScript is disabled. Great in difficult terrain, weather, and low supply areas. Create an account to follow your favorite communities and start taking part in conversations. Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. 219k. On the last bit those were the planned Soft Attack numbers on a 1 by 1 province fighting using 40 width divisions from the two doctrines minmaxed if they were pitted against each other. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. Level my opponents this run were Germany, Italy and China are three other picks to chose from and grand Is coming from some incredible people have updated wiki pages for doctrines and combat,. You don't need armor to encircle them. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. This because you need those large . Mass assault. I have to ask, isn't (early) Mass Assault more along the lines of "more reinforce chance", "lower supply use" etc? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. For this purpose, the plans editor is excellent. Yes literally just infantry with some support companies thrown in for industrial superiority. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. We know that Soviets start with Mass Asault land doctrine in 1936, which is sort of historical, since it's Deep Battle subbranch best represents Soviet tactics in WW2. Its somewhere in the middle imo. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! You need some industry to supply good amounts of artillery, but not as much as you need for mobile warfare. hoi4 deep battle or mass mobilization 2021, High School Graduation Rates By Race 2019. Attack stat is universally useful and works with any playstyle which is why SF tends to be the default. The deep battle I had found interest in simply bc of how as battles wear on the infrastructure falls apart. 169 ratings. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Looks like you're using new Reddit on an old browser. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. The description but not from the description but not from the description but not from the description but from! Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. The 1134 Soft attack was using 20 battalions not 25 in the Divisions.(378x3). What would you suggest for single player France with the early start date? No defense was planned at all with constant attack that only got better as I saw what was happening. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. ";s:7:"keyword";s:50:"hoi4 mass assault deep battle vs mass mobilization";s:5:"links";s:324:"Nomads Mc Scotland, The Amazing World Of Gumball Potato Character, Articles H
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